INCREASING STUDENTS’ VOCABULARY MASTERY BY GUESSING GAME

Authors

  • Sri Sudaryati Universitas Madako
  • Nasriani Nasriani Universitas Madako
  • Fajar Alamsyah Unviersitas Madako

Abstract

This research was about increasing students’ vocabulary mastery by using guessing game at the third grade of Madrasah Al-Munawwarah Tambun. The design of this research was pre experimental research. The sample of this research were the third grade that consists of 16 students. The data obtained from pre test and post test. In the pre test it was found that mean score of the student were 65,37 and in the post test were 79,87. Computation of the data tcount results was5,069while ttablewas 2,131. The result indicates that there is an increasement in students’ vocabulary mastery by using guessing game. It can be concluded that increasing vocabulary mastery by using guessing game is effective to increase students’ vocabulary mastery.Keywords: : Increasing, vocabulary mastery, Guessing game

References

Asnur, M. N. A., Adhima, F., Ayuwijayanti, M., & Marsuki, R. R. (2019). Karaketristik Pembelajaran Kolaboratif Bahasa Asing dalam Google Classroom. In Prosiding Seminar Nasional Literasi Bahasa Dan Sastra Ke-4 Pembelajaran Bahasa Asing Di Era Digital.

Colman, R. 2005. The Briefest English Grammar and Punctuation Guide Ever. Australia: University of New South Wales Press Ltd.

Fatmila, Dewi. 2013. Guessing Game To Improve Fifth Graders Vocabulary Abilityatsdn Guluk-Guluk I Sumenep. Thesis. Tidak diterbitkan. Faculty Of Teacher Training And Education University Of Muhammadiyah Malang

Huddleston, R. & Pullum, G.K. 2005. A Student's Introduction to English Grammar. New York: Cambridge University Press.

Kartikasari, Siska. 2015. The influence of students’vocabulary knowledge. From repository.ump.ac.id (05/05/2019, 12:35 A.M)

Malik, A. R., & Asnur, M. N. A. (2019). USING SOCIAL MEDIA AS A LEARNING MEDIA OF FOREIGN LANGUAGE STUDENTS IN HIGHER EDUCATION. Bahtera: Jurnal Pendidikan Bahasa Dan Sastra, 18(2), 166-75.

Malik, A. R., Emzir, E., & Sumarni, S. (2020). PENGARUH STRATEGI PEMBELAJARAN MOBILE LEARNING DAN GAYA BELAJAR VISUAL TERHADAP PENGUASAAN KOSAKATA BAHASA JERMAN SISWA SMA NEGERI 1 MAROS. Visipena, 11(1), 194-207.

Malik, A. R. (2019, August). THE INFLUENCE OF INSTAGRAM AND AUDITORY LEARNING STYLE ON GERMAN LANGUAGE MASTERY IN STUDENTS OF SMAN 1 MAROS. In International Conference on Cultural Studies (Vol. 2, pp. 279-283).

Suardiyasa. 2017. Developing Guessing Game for Teaching Vocabulary to the Fifth Grade Students of SD Negeri 5 Kubutambahan. Journal. From http://ejournal.undiksha.ac.id/index.php/JoPaI/. (14/10/2019, 11:30 A.M)

Sugiyono. 2013. Metode Penelitian Pendidikan (page 112-113). Bandung: West Java, Alfabeta.

Sugiyono. 2013. Metode Penelitian Kuantitatif, Kualitatif, dan R & D. Bandung: West Java, Alfabeta.

Wael, A., Asnur, M. N. A., & Ibrahim, I. (2018). EXPLORING STUDENTS’LEARNING STRATEGIES IN SPEAKING PERFORMANCE. International Journal of Language Education, 2(1), 65-71

Wardhani, D. A (2016). Implementation guessing meaning from context procedure for vocabulary learning to the eighth graders of SMP NEGERI 15 YOGYAKARTA. Yogyakarta. Sanata Dharma University

W, Melsa Dwi Cahyani. 2017. Learning English Vocabulary By Using Guessing Game In The First Semester Of Hotel Accommodation The First Grade Students Of Smkn 3 Bandar Lampung In 2017/2018 Academic Year. Faculty Of Education And Teacher Training State Islamic University (Uin) Raden Intan Lampung

Yuliani, Sri. 2017. Teaching English Vocabularyby Using Guessing Game To the Fifth Grade Students 117 Palembang. Faculty of Teacher Training and Education, Muhammadiyah University of Palembang

Downloads

Published

2020-12-06

Issue

Section

Articles